The game uses a turn base system for their battles. A team of cards consists of 3 cards in the beginning but can increase when an Arena and Fort are built for your attack and defense line respectively for a total of 5 cards per team.
How to fightEdit
During combat, your selected card first to fight is normally the one at the center. You can decide which card can attack by tapping your own units. Tapping them again will show their abilities if they have one that can activate. Auto-skills are not listed as they are already in effect. In addition to any auto-skills, depending on the characteristics of the cards in the unit, all of the cards in the unit may receive Unit Bonuses. Only one card can attack per turn.
If a card starts to shine (shown at the start of your turn with a yellow star), her ability can be activated. Tapping her will prompt you to activate or cancel activation (this will not remove the skill activation and can allow you to save the skill for the next turn). Abilities do not count towards the 1 card attack per turn rule. (ex. Aqua Knight activates her ability and uses it, you can still use a normal attack). The fight ends when you or the enemy team loses all their soldiers on their cards.
Cards that took damage during the fight will permanently lose their soldiers and can only be replenished using resources or jewels. This does not apply for Archwitch Subdue; if you lose a fight to an archwitch, your cards do not lose their soldiers.
Strength and WeaknessesEdit
There are 4 types of cards that are meant for battle: Passion, Cool, Light, and Dark. Cards of opposing types both deal additional damage to each other and recieve additional damage. The two card type pairings are:
- Passion vs Cool
- Light vs Dark
In December 2013 a news announcement from Nubee over Valkyrie Crusade version 2.0 stated that new elements would be coming to the game, however this was an interpretation error/translation error. By new elements they were referring to new "game elements" not new card types.