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The structures in your kingdom provide various bonuses. Although Valkyrie Crusade is a game focused on card collection and battles, maintaining a proper kingdom is one of the keys to success.

Most buildings provide passive bonuses, while others require some form of interaction. For new players, knowing which buildings to create first will greatly aid them in the beginning of their career in Valkyrie Crusade as well as offering them long-term benefits for the endgame. Many building upgrades also offer benefits of Quest rewards which can include kingdom experience, resources, jewels, and other items.

Constructing or upgrading a building requires both time and a workshop. Players start with two workshops, meaning there can be up to two constructions ongoing at the same time. Additional workshops (up to five total) can be purchased with jewels. If desired, constructions can be rushed at the cost of jewels (the cost varies based on the amount of time remaining).

Initially, towns are very limited in space. Unlocking extra space can be done instantly at the cost of resources or jewels if the player meets the level requirement. Upon completion of Celestial Realm area 8-6 in the campaign, a Kingdom Gate may be constructed, providing access to a second kingdom for the benefit of extra space. In the second kingdom, extra space may be unlocked only at the cost of resources and require the use of a workshop.

Suggested Building Priorities[]

The following lists show the goals to be completed first (when possible). If a goal cannot be fulfilled or is already completed, move on to the next.

  1. Building priority:
    1. Arena (Lvl Max)
    2. Castle (Lvl 9), Ward (Lvl Max)
    3. Stonehenge (Lvl 5)
    4. All Barracks (Lvl Max)
    5. All Farms, Ether Furnaces, Iron Works (Lvl 10)
    6. All Gold Storehouses, Ether Storehouses, Iron Storehouses (Lvl Max), Gem Storehouse x4 (Lvl 7)
    7. All Gem Mines (Lvl 10), All Gem Storehouses (Lvl Max)
    8. All Fire Ruins, Ice Towers, Pagan Halls, Shrine of Lights (Lvl Max)
    9. Stonehenge (Lvl Max)
    10. All Great Temples (Lvl Max)
  2. Building priority (jewels):
    1. Yggdrasil x3
    2. Work Shop (3rd): If you are patient, then you can drop this to the end of the list
    3. Rune Research Lab x2 (lvl 1)
    4. Rune Research Lab x2 (lvl Max)
    5. All Gem Mine (Lvl Max)
    6. Castle (Lvl Max)
    7. All Farms, Ether Furnaces, Iron Works (Lvl Max)
    8. Work Shop (4th & 5th)
    9. Magic School (Lvl 1)
    10. Magic School (Lvl Max)

Additional notes:

  • Buildings not mentioned above may be constructed at any time when desired.
  • It is important to gather the resources often enough to prevent the resource generators from maxing out. Resource gathering also provides experience points.
  • Upon level-up, Vitality and Battles Points are refreshed.
  • (Recommendation) Avoid spending jewels on finishing constructions, expanding the kingdom, or purchasing resources. Instead Defeat Archwitches from the Battle Maiden Training Ground campaign to collect Items that reduce build time.
  • The main point of getting 4 Gem storehouses to level 7 allows you to collect 160,000 gems which will then let you Evolve LR cards.

Rebuilding to gain EXP[]

One of the easiest ways to gain Kingdom Level experience is to sell and rebuild buildings that give experience. Some of the best buildings to sell and rebuild are either the Relaxation Pond or the Amusement Area buildings.

The main benefit to building the Relaxation Pond is that there is no build time. you can grind 30Experience-icon Experience per build for only 3000Iron Iron then sell your builds and start over. The experience you gain is limited only by the amount of tapping you can stand, and the amount of resources you've saved up. If you've leveled enough to build the Market, you can even exchange your other resources to Iron and keep going for a long time.

The main benefit of rebuilding the Amusement buildings are the high exp offered per building level, the generally low amount of resources required, and it's more "hands-off" than decoration building. If you rebuild the 2 best Amusement buildings, Fishing Spot and Maison de Maiden, all the way back to level 3, you can gain approximately 5000Experience-icon Experience every 6 hours for 162,000 of each primary resource (Gold, Ether, and Iron). If you rebuild them at level 1 only, then it will be a little more hands-on, but give about the same amount of experience for only 96,000 of each resource.

If you don't mind missing at least one of your Treasure Hunts, sell one and rebuild. The first Treasure Hunt level only cost 1 each of Gold, Ether, and Iron and gives a whopping 1exp with no build time. Level 2 costs 5Gem Gem /exp, levels 3 and 4 cost 10Gem Gem /exp and level 5 costs 20Gem Gem /exp. If you upgrade to level 2 and resell you will get the most experience per gem used and earn 1001exp per rebuild cycle.

If you use Build Time Reduction items gained from defeating Archwitchs in the Battle Maiden Training Ground campaign, then this process becomes incredibly fast letting you level up efficiently.

Main Buildings[]

Buildings that are essential to every kingdom.

Castle[]

Castle 3

Heart of the kingdom. Level it up to allow building of more structures.

Between 22:00-23:00 in your local time, you can fully restore campaign vitality by tapping the shoe icon that appears above it. This can be done only once a day, and is not available when the castle is upgrading.

The shoe icon will disappear at 23:00 in your local time if you didn't tap it.

Size: 4x4

Max quantity: 1

Lvl Requirement Ether Cost Iron Cost Jewel Cost Build Time Additional Buildings Exp
1 -- -- -- -- -- -- --
2 Level 2 2000 2000 0 5m 1 Barracks, 1 Temple 100
3 Level 7
Clear Area 1-3
7000 7000 0 3h 1 Alliance Hall, 1 Arena, 1 Fort 400
4 Level 10
Clear Area 2-4
10000 10000 0 1 day 1 Market, 1 Saloon, 1 Barracks, 1 Temple 800
5 Level 15 15000 15000 0 2 days 1 Gold Storehouse, 1 Ether Storehouse, 1 Iron Storehouse, 1 Farm, 1 Ether Furnace, 1 Iron Works, 1 Parliament 1200
6 Level 20 30000 30000 0 4 days 1 Fountain, 1 Statue, 1 Saloon, 1 Farm, 1 Ether Furnace, 1 Iron Works, 1 Gem Mine, 1 Gem Storehouse 1600
7 Level 25
Clear Area 5-5
55000 55000 0 6 days 1 Farm, 1 Ether Furnace, 1 Iron Works, 1 Temple, 1 Barracks, 1 Parliament, 1 Shrine, 1 Pagan Hall, 1 Ice Tower, 1 Fire Ruin, 1 Gem Mine, 1 Gem Storehouse 2200
8 Level 25 100000 100000 0 8 days 1 Gold Storehouse, 1 Ether Storehouse, 1 Iron Storehouse, 1 Fountain, 1 Statue, 1 Gem Mine 3000
9 Level 35 200000 200000 0 10 days 1 Saloon, 1 Parliament, 1 Stonehenge, 1 Gem Mine, 1 Gem Storehouse 4000
10 Level 40 0 0 2000 0s 1 Farm, 1 Ether Furnace, 1 Iron Works, 1 Gold Storehouse, 1 Ether Storehouse, 1 Iron Storehouse, 1 Shrine, 1 Pagan Hall, 1 Ice Tower, 1 Fire Ruin, 1 Barracks, 1 Gem Mine, 1 Gem Storehouse 6000
11 Level 40 0 0 3000 0s 1 Barracks, 1 Gold Storehouse, 1 Iron Storehouse, 1 Ether Storehouse, 1 Farm, 1 Ether Furnace, 1 Iron Works, 1 Shrine, 1 Pagan Hall, 1 Ice Tower, 1 Fire Ruin, 1 Gem Mine 6000
12 Level 40 0 0 3000 0s 1 Barracks, 1 Gold Storehouse, 1 Iron Storehouse, 1 Ether Storehouse, 1 Gem Mine, 1 Gem Storehouse 6000
13 Level 60 0 0 3000 0s 2 Gem Mines, 2 Farms, 2 Ironworks, 2 Ether Furnaces, 2 Gem Storehouses, 2 Gold Storehouses, 2 Iron Storehouse, 2 Ether Storehouses, 1 Treasure Hunt 9000
14 Level 60 0 0 3000 0s 2 Gem Mines, 2 Farms, 2 Ironworks, 2 Ether Furnaces, 2 Gem Storehouses, 2 Gold Storehouses, 2 Iron Storehouse, 2 Ether Storehouses 9000
15 Level 60 0 0 3000 0s 1 Gem Mine, 1 Farm, 1 Ironworks, 1 Ether Furnace, 1 Gem Storehouse, 1 Gold Storehouse, 1 Iron Storehouse, 1 Ether Storehouse 9000
Total 419,000 419,000 19,000 58,300

Ward[]

Ward

A ward for your second castle.

Requires building a 1st Kingdom Gate to access.

Size: 4x4

Max quantity: 1

Lvl Requirement Ether Cost Iron Cost Build Time Additional Buildings Exp
1 Level 1
Clear Area 8-6
-- -- -- -- --
2 Level 2 2000 2000 0s 1 Gold Storehouse, 1 Ether Storehouse, 1 Iron Storehouse 100
3 Level 7 7000 7000 0s 1 Farm, 1 Ether Furnace, 1 Iron Works 400
4 Level 10 10000 10000 0s 1 Farm, 1 Ether Furnace, 1 Iron Works 800
5 Level 15 15000 15000 0s 1 Gold Storehouse, 1 Ether Storehouse, 1 Iron Storehouse 1200
6 Level 20 30000 30000 0s 1 Gold Storehouse, 1 Ether Storehouse, 1 Iron Storehouse 1600
Total 64,000 64,000 4,100

Resources[]

Buildings that handle your gold, ether, iron, and gem supply.

The total storage of resources when all storage structures are max level is shown in the grid below.

Max Resource Storage incl base resources each
# of Gold / Ether / Iron # of Gem Gold Gold Ether Ether Iron Iron Gem Gem
Level 9 Castle and level 6 Ward
Without Airship Dock 7 4 3,139,000 720,300
With Airship Dock 7 4 3,339,000 720,300
Level 10 Castle and level 6 Ward
Without Airship Dock 8 5 3,587,000 900,300
With Airship Dock 8 5 3,787,000 900,300
Level 11 Castle and level 6 Ward
Without Airship Dock 9 5 4,035,000 900,300
With Airship Dock 9 5 4,235,000 900,300
Level 12 Castle and level 6 Ward
Without Airship Dock 10 6 4,483,000 1,080,300
With Airship Dock 10 6 4,683,000 1,080,300
Level 13 Castle and level 6 Ward
Without Airship Dock 12 8 5,379,000 1,440,300
With Airship Dock 12 8 5,579,000 1,440,300
Level 14 Castle and level 6 Ward
Without Airship Dock 14 10 6,275,000 1,800,300
With Airship Dock 14 10 6,475,000 1,800,300
Level 15 Castle and level 6 Ward
Without Airship Dock 14 11 6,275,000 1,980,300
With Airship Dock 14 11 6,475,000 1,980,300

Farm[]

Farm 3

Produces Gold Gold . Resources generate slowly over time.

Size: 2x2

Max quantity: 16

Lvl Requirement Stock Rate Gold Cost Ether Cost Iron Cost Jewel Cost Build Time Stock Fill Time Exp
1 Level 1 1000 6/min 0 200 200 0 10s 2h46m40s 20
2 Level 4 1500 8/min 0 500 500 0 0s 3h7m30s 28
3 Level 6 1950 10/min 0 1000 1000 0 5m0s 3h15m0s 39
4 Level 9 2530 12/min 0 2100 2100 0 1h0m0s 3h30m50s 54
5 Level 12 3280 14/min 0 4400 4400 0 4h0m0s 3h54m17s 75
6 Level 16 4260 17/min 0 9200 9200 0 12h0m0s 4h10m35s 105
7 Level 20 5530 21/min 0 19300 19300 0 24h0m0s 4h23m19s 147
8 Level 24 7180 25/min 0 40500 40500 0 48h0m0s 4h47m12s 205
9 Level 28 9330 30/min 0 85000 85000 0 72h0m0s 5h11m0s 287
10 Level 32 12120 36/min 0 178500 178500 0 96h0m0s 5h36m40s 401
11 Level 32 15750 43/min 0 0 0 300 0s 6h6m17s 3000
12 Level 32 20470 51/min 0 0 0 300 0s 6h41m22s 3000
13 Level 32 27800 70/min 0 0 0 500 0s 6h37m8s 5000
14 Level 32 36140 74/min 0 0 0 500 0s 8h8m22s 5000
Total 0 340700 340700 1600 17361

Ether Furnace[]

Ether Furnace 3

Produces Ether Ether . Resources generate slowly over time.

Size: 2x2

Max quantity: 16

Lvl Requirement Stock Rate Gold Cost Ether Cost Iron Cost Jewel Cost Build Time Stock Fill Time Exp
1 Level 1 1000 6/min 200 0 0 0 10s 2h46m40s 20
2 Level 4 1500 8/min 500 0 500 0 0s 3h7m30s 28
3 Level 6 1950 10/min 1000 0 1000 0 5m0s 3h15m0s 39
4 Level 9 2530 12/min 2100 0 2100 0 1h0m0s 3h30m50s 54
5 Level 12 3280 14/min 4400 0 4400 0 4h0m0s 3h54m17s 75
6 Level 16 4260 17/min 9200 0 9200 0 12h0m0s 4h10m35s 105
7 Level 20 5530 20/min 19300 0 19300 0 24h0m0s 4h36m30s 147
8 Level 24 7180 24/min 40500 0 40500 0 48h0m0s 4h59m10s 205
9 Level 28 9330 29/min 85000 0 85000 0 72h0m0s 5h21m43s 287
10 Level 32 12120 35/min 178500 0 178500 0 96h0m0s 5h46m17s

401

11 Level 32 15750 43/min 0 0 0 300 0s 6h6m17s 3000
12 Level 32 20470 51/min 0 0 0 300 0s 6h41m22s 3000
13 Level 32 27800 70/min 0 0 0 500 0s 6h37m8s 5000
14 Level 32 36140 74/min 0 0 0 500 0s 8h8m22s 5000
Total 340700 0 340500 1600 17361

Iron Works[]

Iron Works 3

Produces Iron Iron . Resources generate slowly over time.

Size: 2x2

Max quantity: 16

Lvl Requirement Stock Rate Gold Cost Ether Cost Iron Cost Jewel Cost Build Time Stock Fill Time Exp
1 Level 1 1000 6/min 200 0 0 0 10s 2h46m40s 20
2 Level 4 1500 8/min 500 500 0 0 0s 3h7m30s 28
3 Level 6 1950 10/min 1000 1000 0 0 5m0s 3h15m0s 39
4 Level 9 2530 12/min 2100 2100 0 0 1h0m0s 3h30m50s 54
5 Level 12 3280 14/min 4400 4400 0 0 4h0m0s 3h54m17s 75
6 Level 16 4260 17/min 9200 9200 0 0 12h0m0s 4h10m35s 105
7 Level 20 5530 20/min 19300 19300 0 0 24h0m0s 4h36m30s 147
8 Level 24 7180 24/min 40500 40500 0 0 48h0m0s 4h59m10s 205
9 Level 28 9330 29/min 85000 85000 0 0 72h0m0s 5h21m43s 287
10 Level 32 12120 35/min 178500 178500 0 0 96h0m0s 5h46m17s 401
11 Level 32 15750 43/min 0 0 0 300 0s 6h6m17s 3000
12 Level 32 20470 51/min 0 0 0 300 0s 6h41m22s 3000
13 Level 32 27800 70/min 0 0 0 500 0s 6h37m8s 5000
14 Level 32 36140 74/min 0 0 0 500 0s 8h8m22s 5000
Total 340700 340500 0 1600 17361

Gem Mine[]

Gem Mine 2

Produces Gem Gem s. Resources generate slowly over time. Used for Upgrading LR, HLR, and GLR cards, creating/upgrading Custom Skills, and Treasure Hunts.

Size: 2x2

Max quantity: 12

Lvl Requirement Stock Rate Gold Cost Ether Cost Iron Cost Jewel Cost Build Time Stock Fill Time Exp
1 Level 2
Castle lvl 4
150 1/min 3000 3000 3000 0 10s 2h30m0s 20
2 Level 25 330 2/min 10000 10000 10000 0 0s 2h45m0s 28
3 Level 35 540 3/min 50000 50000 50000 0 5m0s 3h0m0s 39
4 Level 45 750 3/min 100000 100000 100000 0 1h0m0s 4h10m0s 54
5 Level 55 1000 5/min 200000 200000 200000 0 4h0m0s 3h20m0s 75
6 Level 65 1300 6/min 400000 400000 400000 0 12h0m0s 3h36m40s 105
7 Level 80 1600 6/min 600000 600000 600000 0 24h0m0s 4h26m40s 147
8 Level 95 1900 7/min 800000 800000 800000 0 48h0m0s 4h31m25s 205
9 Level 120 2500 8/min 1100000 1100000 1100000 0 72h0m0s 5h12m30s 287
10 Level 140 3000 10/min 1400000 1400000 1400000 0 96h0m0s 5h0m0s 401
11 Level 140 3900 12/min 0 0 0 300 0s 5h25m0s 3000
12 Level 160 5000 14/min 0 0 0 300 0s 5h57m8s 3000
13 Level 160 10000 29/min 0 0 0 500 0s 5h44m49s 5000
14 Level 160 13000 38/min 0 0 0 500 0s 5h42m6s 5000
Total 2331500 2331500 2331500 1600 17361

Gold Storehouse[]

Gold Storehouse

Stores Gold Gold . Raises collection capacity of this resource.

Size: 2x2

Max quantity: 14

Lvl Requirement Stock Gold Cost Ether Cost Iron Cost Build Time Exp
1 Level 1 3000 0 600 400 40s 30
2 Level 3 4000 0 800 800 15m0s 42
3 Level 5 6000 0 1600 1600 45m0s 58
4 Level 8 9000 0 3300 3300 2h0m0s 81
5 Level 12 14000 0 6900 6900 3h0m0s 113
6 Level 16 23000 0 14400 14400 4h0m0s 158
7 Level 20 37000 0 30200 30200 6h0m0s 221
8 Level 24 61000 0 63400 63400 8h0m0s 309
9 Level 28 100000 0 133100 133100 12h0m0s 432
10 Level 32 165000 0 279500 279500 24h0m0s 604
11 Level 32 272000 0 586900 586900 24h0m0s 845
12 Level 32 448000 0 1232400 1232400 24h0m0s 1183
Total 0 2352900 2352900 4076

Ether Storehouse[]

Ether Storehouse

Stores Ether Ether . Raises collection capacity of this resource.

Size: 2x2

Max quantity: 14

Lvl Requirement Stock Gold Cost Ether Cost Iron Cost Build Time Exp
1 Level 1 3000 400 0 400 40s 30
2 Level 3 4000 800 0 800 15m0s 42
3 Level 5 6000 1600 0 1600 45m0s 58
4 Level 8 9000 3300 0 3300 2h0m0s 81
5 Level 12 14000 6900 0 6900 3h0m0s 113
6 Level 16 23000 14400 0 14400 4h0m0s 158
7 Level 20 37000 30200 0 30200 6h0m0s 221
8 Level 24 61000 63400 0 63400 8h0m0s 309
9 Level 28 100000 133100 0 133100 12h0m0s 432
10 Level 32 165000 279500 0 279500 24h0m0s 604
11 Level 32 272000 586900 0 586900 24h0m0s 845
12 Level 32 448000 1232400 0 1232400 24h0m0s 1183
Total 2352900 0 2352900 4076

Iron Storehouse[]

Iron Storehouse

Stores Iron Iron . Raises collection capacity of this resource.

Size: 2x2

Max quantity: 14

Lvl Requirement Stock Gold Cost Ether Cost Iron Cost Build Time Exp
1 Level 1 3000 400 400 0 40s 30
2 Level 3 4000 800 800 0 15m0s 42
3 Level 5 6000 1600 1600 0 45m0s 58
4 Level 8 9000 3300 3300 0 2h0m0s 81
5 Level 12 14000 6900 6900 0 3h0m0s 113
6 Level 16 23000 14400 14400 0 4h0m0s 158
7 Level 20 37000 30200 30200 0 6h0m0s 221
8 Level 24 61000 63400 63400 0 8h0m0s 309
9 Level 28 100000 133100 133100 0 12h0m0s 432
10 Level 32 165000 279500 279500 0 24h0m0s 604
11 Level 32 272000 586900 586900 0 24h0m0s 845
12 Level 32 448000 1232400 1232400 0 24h0m0s 1183
Total 2352900 2352900 0 4076

Gem Storehouse[]

Gem Storehouse

Stores Gem Gem s. Raises collection capacity of this resource.

Size: 2x2

Max quantity: 11

Lvl Requirement Stock Gold Cost Ether Cost Iron Cost Build Time Exp
1 Level 2
Castle lvl 4
1000 3000 3000 3000 40s 30
2 Level 20 3000 10000 10000 10000 0s 42
3 Level 30 5000 50000 50000 50000 5m0s 58
4 Level 40 10000 100000 100000 100000 1h0m0s 81
5 Level 50 20000 200000 200000 200000 4h0m0s 113
6 Level 60 30000 400000 400000 400000 12h0m0s 158
7 Level 75 40000 600000 600000 600000 24h0m0s 221
8 Level 90 60000 800000 800000 800000 48h0m0s 309
9 Level 110 80000 1000000 1000000 1000000 72h0m0s 432
10 Level 130 120000 1200000 1200000 1200000 96h0m0s 604
11 Level 150 150000 1400000 1400000 1400000 96h0m0s 845
12 Level 150 180000 1600000 1600000 1600000 96h0m0s 1183
Total 7363000 7363000 7363000 4076

Airship Dock[]

Airship Dock

A special structure that raises the limit of all resources. Airships can be launched too.

Size: 3x3

Max quantity: 2

Lvl Requirement Jewel Cost Gold Storage Iron Storage Ether Storage Exp
1 Level 1 500 2000 2000 2000 100
2 Level 5 100 3000 3000 3000 200
3 Level 8 200 4000 4000 4000 300
4 Level 12 300 6000 6000 6000 400
5 Level 13 400 9000 9000 9000 500
6 Level 16 500 14000 14000 14000 500
7 Level 20 600 23000 23000 23000 500
8 Level 24 700 37000 37000 37000 500
9 Level 28 800 61000 61000 61000 500
10 Level 32 900 100000 100000 100000 500
Total 5,000 4,000

Battle[]

Buildings that offer bonuses in battle.

Arena[]

Arena

Important facility that increases the size of [Attack Unit].

Size: 4x4

Max quantity: 1

Lvl Requirement Attack Card(s) Gold Cost Ether Cost Iron Cost Build Time Exp
1 Level 1
Castle Lvl 3
+1 6000 6000 6000 1 day 300
2 Level 1
Clear Area 3-4
+2 35000 35000 35000 2 days 600

Fort[]

Fort

Important facility that increases the size of [Defense Unit].

Size: 4x4

Max quantity: 1

Lvl Requirement Defense Card(s) Gold Cost Ether Cost Iron Cost Build Time Exp
1 Level 1
Castle Lvl 3
+1 4000 4000 4000 1 day 250
2 Level 1
Clear Area 3-4
+2 30000 30000 30000 2 days 500

Barracks[]

Barracks

Raises unit proficiency and increases [Unit Cost] limit.

Size: 3x3

Max quantity: 6

Lvl Requirement Max Unit Cost Ether Cost Iron Cost Jewel Cost Build Time Exp
1 Level 1
Castle Lvl 2 / 4 / 7
+10 1500 1500 0 15m 60
2 Level 6 +14 5000 5000 0 20m 84
3 Level 9 +18 8000 8000 0 30m 117
4 Level 11 +22 12000 12000 0 50m 163
5 Level 15
Clear Area 4-4
+26 20000 20000 0 1h 30m 228
6 Level 19 +30 30000 30000 0 2h 50m 319
7 Level 23 +34 50000 50000 0 5h 20m 446
8 Level 27 +38 90000 90000 0 10h 624
9 Level 31 +42 150000 150000 0 19h 873
10 Level 35 +46 250000 250000 0 1d 12h 1222
11 Level 100 +56 0 0 300 0s 1710

Great Temple[]

Great Temple

Increases Campaign [Vitality] by the power of faith

Size: 3x3

Max quantity: 3

Lvl Requirement Max Vitality Ether Cost Iron Cost Build Time Exp
1 Level 1
Castle Lvl 2 / 4 / 7
+6 1500 1500 15m 60
2 Level 6 +9 5000 5000 20m 84
3 Level 9 +12 8000 8000 30m 117
4 Level 11 +15 12000 12000 50m 163
5 Level 15
Clear Area 4-4
+18 20000 20000 1h 30m 228
6 Level 19 +21 30000 30000 2h 50m 319
7 Level 23 +24 50000 50000 5h 20m 446
8 Level 27 +27 90000 90000 10h 624
9 Level 31 +30 150000 150000 19h 873
10 Level 35 +33 250000 250000 1d 12h 1222

Yggdrasil[]

Yggdrasil (Building)

Increases [Battle points] from the accumulated magic of this spirit tree

Size: 2x2

Max quantity: 3

Requirement Jewel Cost Battle Points Exp
Level 7
Castle Lvl 3
170 +2 100

Magic School[]

Magic School

Increases [Battle points] and raises archwitch [Encounter Rate]

Size: 3x3

Max quantity: 1

Lvl Requirement Jewel Cost Encounter Rate Battle Points (total) Exp
1 Level 1 150 10% Up +1 100
2 Level 11 30 16% Up +1 200
3 Level 12 70 16% Up +2 300
4 Level 13 105 24% Up +2 400
5 Level 14 400 30% Up +2 500
6 Level 15 500 30% Up +3 500
7 Level 16 600 36% Up +3 500
8 Level 17 700 42% Up +3 500
9 Level 18 800 50% Up +3 500
10 Level 19 900 50% Up +4 500
Total 5,000 4,000

Rune Research Lab[]

Rune Research Lab

A facility where Tower Runes are studied. Raises [Rune Boss] encounter rate.

per note from MyNet support, the Rune Research Lab adds to the base encounter rate. So if the base rate is 25% and you have 1 level 1 Rune Research Lab, then the new rate would be 30%. MyNet would not confirm the actual base rate

Size: 3x3

Max quantity: 3

Lvl Jewel Cost Encounter Rate Exp
1 500 +5% 100
2 100 +6% 200
3 200 +7% 300
4 300 +8% 400
5 400 +9% 500
6 500 +10% 500
7 600 +11% 500
8 700 +12% 500
9 800 +13% 500
10 900 +15% 500
Total 5,000 4,000

Saloon[]

Saloon

Raises warrior's morale and decreases [wait time] for duels.

Bonus to wait time does not apply to Alliance Battles/Duels.

Size: 2x2

Max quantity: 3

Lvl Requirement Duel Wait Time Ether Cost Iron Cost Build Time Exp
1 Level 1
Castle Lvl 4 / 6 / 9
3% Down 3000 3000 24m 80
2 Level 10 4% Down 7000 7000 40m 112
3 Level 14 5% Down 15000 15000 1h 156
4 Level 18 6% Down 24000 24000 1h 40m 218
5 Level 22 7% Down 35000 35000 2h 50m 305
6 Level 26 8% Down 50000 50000 4h 40m 427
7 Level 30 9% Down 70000 70000 7h 50m 597
8 Level 34 10% Down 100000 100000 13h 10m 835
9 Level 38 11% Down 180000 180000 22h20m 1169
10 Level 41 13% Down 400000 400000 1d 7h 1636

Fire Ruins[]

Fire Ruins

Raises ATK and DEF of [Passion Elemental] maidens from the sacrament of flames.

Size: 3x3

Max quantity: 3

Lvl Requirement Gold Cost Ether Cost Iron Cost Jewel Cost Passion ATK + DEF Build Time Exp
1 Level 1
Castle Lvl 7 / 10 / 11
100000 100000 100000 0 2% Up 1 day 250
2 Level 25 200000 200000 200000 0 4% Up 1d 4h 350
3 Level 29 200000 200000 200000 0 6% Up 1d 10h 490
4 Level 33 200000 200000 200000 0 8% Up 1d 17h 686
5 Level 37
Clear Area 8-6
400000 400000 400000 0 10% Up 2d 1h 960
6 Level 41 400000 400000 400000 0 12% Up 2d 11h 1344
7 Level 45 400000 400000 400000 0 14% Up 2d 23h 1881
8 Level 49 800000 800000 800000 0 16% Up 3d 13h 2633
9 Level 53 800000 800000 800000 0 18% Up 4d 6h 3686
10 Level 57 800000 800000 800000 0 20% Up 5d 2h 5160
11 Level 100 0 0 0 150 25% Up 0s 7224

Ice Tower[]

Ice Tower

Raises ATK and DEF of [Cool Elemental] maidens from ice research.

Size: 3x3

Max quantity: 3

Lvl Requirement Gold Cost Ether Cost Iron Cost Jewel Cost Cool ATK + DEF Build Time Exp
1 Level 1
Castle Lvl 7 / 10 / 11
100000 100000 100000 0 2% Up 1 day 250
2 Level 25 200000 200000 200000 0 4% Up 1d 4h 350
3 Level 29 200000 200000 200000 0 6% Up 1d 10h 490
4 Level 33 200000 200000 200000 0 8% Up 1d 17h 686
5 Level 37
Clear Area 8-6
400000 400000 400000 0 10% Up 2d 1h 960
6 Level 41 400000 400000 400000 0 12% Up 2d 11h 1344
7 Level 45 400000 400000 400000 0 14% Up 2d 23h 1881
8 Level 49 800000 800000 800000 0 16% Up 3d 13h 2633
9 Level 53 800000 800000 800000 0 18% Up 4d 6h 3686
10 Level 57 800000 800000 800000 0 20% Up 5d 2h 5160
11 Level 100 0 0 0 150 25% Up 0s 7224

Shrine of Light[]

Shrine of Light

Raises ATK and DEF of [Light Elemental] maidens from the benefit of light.

Size: 3x3

Max quantity: 3

Lvl Requirement Gold Cost Ether Cost Iron Cost Jewel Cost Light ATK + DEF Build Time Exp
1 Level 1
Castle Lvl 7 / 10 / 11
100000 100000 100000 0 2% Up 1 day 250
2 Level 25 200000 200000 200000 0 4% Up 1d 4h 350
3 Level 29 200000 200000 200000 0 6% Up 1d 10h 490
4 Level 33 200000 200000 200000 0 8% Up 1d 17h 686
5 Level 37
Clear Area 8-6
400000 400000 400000 0 10% Up 2d 1h 960
6 Level 41 400000 400000 400000 0 12% Up 2d 11h 1344
7 Level 45 400000 400000 400000 0 14% Up 2d 23h 1881
8 Level 49 800000 800000 800000 0 16% Up 3d 13h 2633
9 Level 53 800000 800000 800000 0 18% Up 4d 6h 3686
10 Level 57 800000 800000 800000 0 20% Up 5d 2h 5160
11 Level 100 0 0 0 150 25% Up 0s 7224

Pagan Hall[]

Pagan Hall

Raises ATK and DEF of [Dark Elemental] maidens from the festival of darkness.

Size: 3x3

Max quantity 3

Lvl Requirement Gold Cost Ether Cost Iron Cost Jewel Cost Dark ATK + DEF Build Time Exp
1 Level 1
Castle Lvl 7 / 10 / 11
100000 100000 100000 0 2% Up 1 day 250
2 Level 25 200000 200000 200000 0 4% Up 1d 4h 350
3 Level 29 200000 200000 200000 0 6% Up 1d 10h 490
4 Level 33 200000 200000 200000 0 8% Up 1d 17h 686
5 Level 37
Clear Area 8-6
400000 400000 400000 0 10% Up 2d 1h 960
6 Level 41 400000 400000 400000 0 12% Up 2d 11h 1344
7 Level 45 400000 400000 400000 0 14% Up 2d 23h 1881
8 Level 49 800000 800000 800000 0 16% Up 3d 13h 2633
9 Level 53 800000 800000 800000 0 18% Up 4d 6h 3686
10 Level 57 800000 800000 800000 0 20% Up 5d 2h 5160
11 Level 100 0 0 0 150 25% Up 0s 7224

Sweets Castle[]

Sweets Castle

2019 Valentine's Special】 A castle with a chocolate fountain in the garden. Increases Card Limit.

Size: 2x2

Max quantity 1

Lvl Celestial ChocolatesCost Card Limit Build Time Exp
1 100 +2 8 seconds 10
2 100 +5 8 seconds 10
3 150 +10 8 seconds 10
4 150 +15 8 seconds 10
5 200 +20 8 seconds 10
6 200 +25 8 seconds 10
7 250 +30 8 seconds 10

Misc[]

Other buildings.

Alliance Hall[]

Balanced Alliance Hall Lv

The Alliance Hall

Gain blessings by leveling up via alliance activities.

For information on donating resources to upgrade the Alliance Hall, see Alliance.

Size: 3x3

Max quantity: 1

Requirements Gold Cost Ether Cost Iron Cost Build Time Exp
Level 1
Castle Lvl 3
2000 2000 2000 1m 100

Deco Storehouse[]

Deco Storehouse

A facility where you can put and withdraw decorative buildings. Free to use.

Size: 3x3

Max quantity: 1

Lvl Requirement Storage Ether Cost Iron Cost Jewel Cost Build Time Exp
1 Castle lvl 5 60 10000 10000 0 1m0s 40
2 80 30000 30000 0 3m0s 120
3 100 50000 50000 0 5m0s 200
4 150 100000 100000 0 10m0s 400
5 200 300000 300000 0 30m0s 1200
6 300 0 0 100 0s 2000
7 ? 0 0 200 0s 3000
Total 0 490000 490000 6960

Fountain[]

Fountain

Water fairy protection raises great success probability when performing [Upgrade]

Size: 2x2

Max quantity: 2

Lvl Requirement Ether Cost Great Success Rate Build Time

Exp

1 Level 1
Castle Lvl 6 / 8
50000 1% Up 1h 200
2 Level 15 75000 2% Up 1h 30m 280
3 Level 18 100000 3% Up 2h 20m 392
4 Level 21 140000 4% Up 3h 50m 548
5 Level 24 180000 5% Up 5h 50m 767
6 Level 27 220000 6% Up 9h 20m 1073
7 Level 30 280000 7% Up 14h 50m 1502
8 Level 33 340000 8% Up 23h 20m 2102
9 Level 36 400000 9% Up 1d 13h 2942
10 Level 39 500000 10% Up 2d 12h 4118

Goddess Statue[]

Goddess Statue

The goddess' blessings increase the probability of obtaining [War Trophies]

Size: 2x2

Max quantity: 2

Lvl Requirement Iron Cost War Trophy Acquisition Rate Build Time

Exp

1 Level 1
Castle Lvl 6 / 8
50000 1% Up 1h 200
2 Level 15 75000 2% Up 1h 30m 280
3 Level 18 100000 3% Up 2h 20m 392
4 Level 21 140000 4% Up 3h 50m 548
5 Level 24 180000 5% Up 5h 50m 767
6 Level 27 220000 6% Up 9h 20m 1073
7 Level 30 280000 7% Up 14h 50m 1502
8 Level 33 340000 8% Up 23h 20m 2102
9 Level 36 400000 9% Up 1d 13h 2842
10 Level 39 500000 10% Up 2d 12h 4118

Market[]

Market

Trade resources here. Market prices improve as it levels up.

Size: 3x3

Max quantity: 1

Lvl Requirement Exchange Rate Exchange Time Gold Cost Ether Cost Iron Cost Build Time

Exp

1 Level 1
Castle Lvl 4
50% 10m 15000 15000 15000 30m 100
2 Level 10 54% 9m 24000 24000 24000 50m 140
3 Level 13 58% 8m 35000 35000 35000 1h 30m 196
4 Level 16 62% 7m 50000 50000 50000 2h 40m 274
5 Level 19 66% 6m 70000 70000 70000 4h 40m 383
6 Level 22 70% 5m 100000 100000 100000 8h 20m 536
7 Level 25 74% 4m 150000 150000 150000 15h 750
8 Level 28 78% 3m 220000 220000 220000 1d 3h 1050
9 Level 31 82% 2m 310000 310000 310000 2d 30m 1470
10 Level 34 85% 1m 450000 450000 450000 3d 15h 2058

Parliament Building[]

Parliament Building

Reduces amount of resources used when [Recruiting Soldiers]

Size: 4x4

Max quantity: 3

Lvl Requirement Gold / Ether / Iron Reduction Gold Cost Ether Cost Iron Cost Build Time

Exp

1 Level 1
Castle Lvl 5 / 7 / 9
1% 18000 18000 18000 30m 150
2 Level 15 2% 20000 20000 20000 50m 210
3 Level 18 3% 24000 24000 24000 1h 30m 294
4 Level 21 4% 30000 30000 30000 2h 40m 411
5 Level 24 5% 40000 40000 40000 4h 40m 575
6 Level 27 6% 60000 60000 60000 8h 20m 805
7 Level 29 7% 90000 90000 90000 15h 1127
8 Level 31 8% 160000 160000 160000 1d 3h 1577
9 Level 33 9% 250000 250000 250000 2d 30m 2207
10 Level 35 10% 350000 350000 350000 3d 14h 3089

Resort Hotel[]

Resort Hotel

A great place to stay on vacation. Periodically collect gold.

You can withdraw a certain amount of gold every 24hrs 5-10 times.

Size: 4x4

Max quantity: 1

Lvl Requirement Gold Cost Ether Cost Iron Cost Withdraw Build Time

Exp

1 Level 1
Castle Lvl 5
15000 15000 15000 600 30m 20
2 Level 4 24000 24000 24000 700 50m 28
3 Level 6 35000 35000 35000 800 1h 30m 39
4 Level 9 50000 50000 50000 900 2h 40m 54
5 Level 12 70000 70000 70000 1000 4h 40m 75
6 Level 250 100000 100000 100000 ? 8h20m0s 105
7 150000 150000 150000 ? 15h0m0s 147
8 220000 220000 220000 ? 27h0m0s 205
9 310000 310000 310000 ? 48h30m0s 287
10 450000 450000 450000 1500 87h10m0s 401
Total 1424000 1424000 1424000 1361

Stonehenge[]

Stonehenge

Strange structure from ancient times. Reduces building time.

Size: 4x4

Max quantity: 1

Lvl Requirement Reduction in Building Time Gold Cost Ether Cost Iron Cost Build Time Exp
1 Castle lvl 9 1% 100000 100000 100000 24h0m0s 20
2 Level 4 3% 200000 200000 200000 28h40m0s 28
3 Level 6 5% 200000 200000 200000 34h20m0s 39
4 Level 9 7% 200000 200000 200000 41h10m0s 54
5 Level 12 10% 400000 400000 400000 49h20m0s 75
6 Level 250 12% 400000 400000 400000 59h10m0s 105
7 15% 400000 400000 400000 71h0m0s 147
8 20% 800000 800000 800000 85h10m0s 205
9 25% 800000 800000 800000 102h10m0s 287
10 30% 800000 800000 800000 122h30m0s 401
Total 4300000 4300000 4300000 1361

Work Shop[]

Work Shop

A carpenter's workshop. Increases no. of construction projects.

Size: 3x3

Max quantity: 5

Workshop Jewel Cost Exp
1st -- --
2nd -- --
3rd 500 300
4th 1000
5th 2000

Awakening Lab[]

Awakening Lab

Awakening materials can be upgraded and downgraded here.

Size: 3x3

Max quantity: 1

Requirement: Castle Lvl 9

Lvl Jewel Cost Upgrades Downgrades Conversion Cost
(Gold, Ether and Iron)
Exp
1 900 4 S → 1 M 1 M → 1 S 400000 1000
5 M → 1 L 1 L → 1 M 500000
9 L → 1 Orb 1 Orb → 2 L 700000
2 1500 3 S → 1 M 1 M → 2 S 300000 2000
4 M → 1 L 1 L → 2 M 400000
8 L → 1 Orb 1 Orb → 3 L 600000
3 2000 2 S → 1 M 1 M → 2 S 200000 3000
3 M → 1 L 1 L → 3 M 300000
7 L → 1 Orb 1 Orb → 4 L 500000
Total 4,400 6,000

Treasure Hunt[]

Treasure Hunt

Use Gem Gem s to explore various locations and hunt for rewards.

For more information on how this building is used, see Treasure Hunt.

Size: 3x3

Max quantity: 4

Lvl Gold Cost Ether Cost Iron Cost Gem Cost Exp Exp / Resource
1 1 1 1 0 100 first time, 1 exp for all others .333
2 0 0 0 5000 1000 0.2
3 0 0 0 15000 1500 0.1
4 0 0 0 30000 3000 0.1
5 0 0 0 60000 3000 0.05

Amusement Area[]

Play mini-games to earn coins. You can exchange coins for various prizes.

Card Room[]

Card Room

A Card Room. You can play the [Pairs] game here.

Size: 3x3

Max quantity: 1

Lvl Requirement Gold Cost Ether Cost Iron Cost Number of Plays Build Time Exp
1 Level 1 500 500 500 3 10m 30
2 Level 16 1000 1000 1000 4 30m 42
3 Level 20 1500 1500 1500 5 1h 58
Totals 3000 3000 3000 1hr 40m 130

Casino[]

Casino
High-stakes casino. Play [card games] here.

http://en.wikipedia.org/wiki/List_of_poker_hands

Size: 3x3

Max quantity: 1

  • One pair: 10 coins
  • Two pairs: 20 coins
  • Three of a kind: 30 coins
  • Straight: 50 coins
  • Flush: 100 coins
  • Full house: 250 coins
  • Four of a kind: 500 coins
  • Straight flush: 1000 coins
Lvl Requirement Gold Cost Ether Cost Iron Cost Number of Plays Build Time Exp
1 Level 1 15000 15000 15000 3 1h 30m 300
2 Level 16 35000 35000 35000 4 2h 420
3 Level 20 50000 50000 50000 5 2h 40m 588
Totals 100000 100000 100000 6h 10m 1308

Fishing Spot[]

Fishing Spot

A good spot for fishing. You can catch all sorts of fish while [fishing].

Size: 3x3

Max quantity: 1

Lvl Requirement Gold Cost Ether Cost Iron Cost Number of Plays Build Time

Exp

1 Level 1 15000 15000 15000 3 1h 30m 823
2 Level 16 35000 35000 35000 4 2h 1152
3 Level 20 50000 50000 50000 5 2h 40m 1612
Totals 100000 100000 100000 6h 10m 3587

Maison de Maiden[]

Maison de Maiden

Play with your maidens. Shoot through their hearts with [target practice].

Size: 3x3

Max quantity: 1

Lvl Requirement Gold Cost Ether Cost Iron Cost Number of Plays Build Time

Exp

1 Level 1 6000 6000 6000 3 1h 300
2 Level 16 15000 15000 15000 4 1h 30m 420
3 Level 20 35000 35000 35000 5 2h 588
Totals 56000 56000 56000 4h 30m 1308

Kingdom Expansions[]

Expansions to increase the space available in your kingdoms.

Expand Kingdom[]

Expand Kingdom

Expands the size of your 1st Kingdom.

May be purchased with either Jewels or resources.

Size: 5x5

Max expansions: 40

Expansion Requirement Jewel Cost Gold Cost Ether Cost Iron Cost
1 ~ 3 Level 5 250 8000 8000 8000
4 ~ 6 Level 15
Clear 4-4
350 35000 35000 35000
7 ~ 9 Level 20 500 65000 65000 65000
10 ~ 12 Level 30 600 120000 120000 120000
13 ~ 15 Level 40 700 220000 220000 220000
16 ~ 18 Level 50
Clear 8-6
800 340000 340000 340000
19 ~ 21 Level 60
Clear 9-6
1000 460000 460000 460000
22 ~ 24 Level 85
Clear 10-6
1200 600000 600000 600000
25 ~ 27 Level 95
Clear 10-6
1500 750000 750000 750000
28 ~ 30 Level 100
Clear 10-6
1800 950000 950000 950000
31 ~ 33 Level 105
Clear 10-6
2100 1150000 1150000 1150000
34 ~ 40 Level 110
Clear 10-6
2400 1350000 1350000 1350000

Dry Wood[]

Dry Woods

Dried wood. Remove and level to build a new building.

Remove to increase space available in the 2nd Kingdom.

Size: 2x2

Quantity: 30

Requirement Gold Cost Ether Cost Iron Cost Remove Time Exp
Level 1 8000 8000 8000 30m 100

Crag (Small)[]

Crag (Small)

A small crag. Remove and level to build a new building.

Remove to increase space available in the 2nd Kingdom.

Size: 3x3

Quantity: 11

Requirement Gold Cost Ether Cost Iron Cost Remove Time Exp
Level 1 35000 35000 35000 4h 100

Crag (Large)[]

Crag (Large)

A large crag. Remove and level to build a new building.

Remove to increase space available in the 2nd Kingdom.

Size: 4x4

Quantity: 8

Requirement Gold Cost Ether Cost Iron Cost Remove Time Exp
Level 1 120000 120000 120000 1 day 100

Wasteland[]

Wasteland

A wasteland. Remove and level to build a new building.

Remove to increase space available in the 2nd Kingdom.

Size: 6x6

Quantity: 5

Requirement Gold Cost Ether Cost Iron Cost Remove Time Exp
Level 1 460000 460000 460000 3 days 100

Ruins[]

Ruins

Ruins of a once proud structure. Remove and level to build a new building.

Remove to increase space available in the 2nd Kingdom.

Size: 8x8

Quantity: 2

Requirement Gold Cost Ether Cost Iron Cost Remove Time Exp
Level 1 750000 750000 750000 4 days 100

Decorations[]

Decorations are used to improve the looks of your kingdom or to gain experience towards your kingdom level. They do not offer any other benefits. Most building only cost resources, but some premium decoration cost jewels.

Resource Decorations[]

Decoration Gold Cost Ether Cost Iron Cost Exp Gained Exp per Resource [x10−2]
Waterway 0 50 50 1 1.00
The Woods 50 400 0 6 1.33
Verdant Fortress 0 0 50 1 2.00
Stone Path 0 0 10 1 10.00
Lawn 0 0 30 1 3.33
European Tile 0 0 50 1 2.00
Lawn Tile 50 50 0 1 1.00
Bamboo Grove 0 150 150 3 1.00
Rampart 0 0 50 1 2.00
Flood Gate 0 0 1200 10 0.83
Tree 0 300 0 6 2.00
Tree (Peach) 0 300 0 6 2.00
Flower Bed 0 300 0 8 2.67
Street Lamp 0 100 0 3 3.00
Standard 0 0 100 3 3.00
Torch 0 0 100 3 3.00
Girl Stone Pillar 0 1000 1000 15 0.75
White Horse Statue 0 3000 3000 35 0.58
Relaxation Pond 0 0 3000 30 1.00
Obelisk 0 0 12000 30 0.25
Pyramid 1 1 1 0 0.00
Anubis Statue 1 1 1 0 0.00
Anubis 1 1 1 0 0.00
Sphinx 1 1 1 0 0.00
Abu Simbel Temple 1 1 1 0 0.00
Valkyrie Island 1 1 1 0 0.00

Jewel Decorations[]

Decoration Jewel Cost Exp Gained
Clock Tower 200 80
Strange Mushroom 200 80
Cherry Blossom 200 80
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